extends KinematicBody2D
const UP = Vector2(0,-1)
var motion = Vector2()
func _physics_process(delta):
motion.y +=10
if Input.is_action_pressed("ui_right"):
motion.x = 100
elif Input.is_action_pressed("ui_left"):
motion.x = -100
else:
motion.x = 0
if is_on_floor():
print("On floor.")
if Input.is_acion_just_pressed("ui_up"):
motion.y = -400
move_and_slide(motion, UP)
pass
Invalid call.Nonexistent function 'is_action_just_pressed' in base 'InputDefault'.