Im having trouble figuring out the right settings to get my screen to scale/show the right way for different screen. Im designing for a 16:9 aspect ration (since that seems to the be the most common base aspect ratio) but my background image will have enough image for a 18:9 (newer androids are starting to use this). My problem is how do I set my project settings to get it to where the height stays the same, but for wider displays (18:9) it shows more of the background. My current settings just stretches the background and makes it wider. Here are my Project settings: Window->Width: 1920, Height: 1080 Window->Stretch Mode: 2d, Apect: Ignore (this is the best solution with no bars but stretches the width) Window->Test Width: 1080, Test Height: 540 (18:9 ratio for testing)
Here is a screenshot of my scene tree:
Right now its just a simple screen, the sprite has the background image with centered selected and positioned in the center of my screen view. I have it this way so if I can expand my viewport it will keep the image centered and just show more grass. Here is the screenshot of the scene so you can see the positioning:
Any help in settings, or I need to use a viewport/camera node to do this. I just cant seem to find an example that does what I need or get the settings right when I play with cameras