So, here's the problem:
I have Integrated intel HD graphics and running portable Godot 3.1 alpha2 on 32 bit Win 7.
When I launch Godot, it starts up fine, but once I create new project, it crashes. It's improvement from 3.0 which crashed immediately on launch. So I think the default project settings are set for GLES3 and not for GLES2, which I think is bug. But before I go and try to report it I think I should first understand how this new system work.
I also managed to find one sample project that has been set to GLES2 (In-Game Console sample) so I can open it without the crash. But this makes me wonder whether it's as simple as switching the GLES version or if there's actually two versions of Godot (meaning that once project has been started with one version, it can't be changed any longer)? Since I can't change it myself (it crashes) can anyone please check if they can change the GLES version (upper right corner in editor) on their existing project and then just change it back again without any hustle?
Thanks in advance and any help much appreciated.