Greetings. I would really like to know how I could import a mesh file with vertex color data.
I know I can import whole scenes (Blender Godot exporter for example), but the issue with bringing in and updating the whole scene is that all settings I have defined afterwards in Godot will be wiped out / lost after updating/refreshing the scene file.
I have a scene structure with MeshInstance node, I want to define a mesh in to it and a custom shader script. But I am unable to find a mesh format that would work with Vertex color data.
Alternatively, is there a way to brush/paint vertex colours within Godot itself? This would allow me to paint textures via vertex colors.