Windows 10 64bit Godot_v3.0.6-stable_mono_win64 Mono SDK 5.12.0 C#
After exporting game as Windows 32bit .EXE and opening game, it crashes after 3 seconds with no error report in console and logs. Exported 64bit version works fine.
Windows 10 64bit Godot_v3.0.6-stable_mono_win64 Mono SDK 5.12.0 C#
After exporting game as Windows 32bit .EXE and opening game, it crashes after 3 seconds with no error report in console and logs. Exported 64bit version works fine.
Strange. My guess would be that because your computer is 64 bit the 32 bit version does not work. If I recall correctly, Windows sometimes has problems running certain programs in 32 bit compatibility mode.
Though it could be a Godot Engine bug, as it should print an error to the console if Godot itself is crashing. Maybe make a issue on the Godot Github repository? Another thing that may help is to link to the exported project for testing, if possible.