Hmm, I'm not sure. Looking at the output, it seems it is crashing because either it cannot get a sensor/listener and so that is causing the crash, or because NetworkScheduler is invalid?
Do you get the same result when trying to export one of the Godot demo repository projects? Maybe it's something setup in the project that is not working? Also, if you have other Android devices, do you get the same result on the other Android devices?
If the Godot demo repository projects also do not work, then it may be a engine bug.
Unfortunately I have very little experience with Android and have currently have no Android devices to test with. I would suggest posting on one of the other Godot community pages (Reddit, Facebook, Discord, etc) and seeing if there is someone there who has Android experience and can help figure out the problem.
Hopefully someone with Android experience will be able to chime in and help.
Sorry I cannot provide much assistance in figuring out a solution.