Hey there,
time for a little update!
As said in a previous message I had to cut down the development-time since novembre a lot. Now I wanna show you what happened in between! It seems like I will have more time/energy from now because we found some kind of solution on my dayjob.
Mentioning the animations before, today I wanna show you here what you can reckon on. My target is to find a sweet spot between realistic behaviour and some kind of juiciness.
Beside that I'm still learning about technical improvements on godot (can't wait for 4.0!), doing some more steps with linux and research for technical solutions of future features.
Later I plan to integrate a dynamic lightsystem (I just need to adjust the ankle of the shadows to fit my isometric perspective much better on walls) and I wanna build dynamic grass/bushes. Those are some examples of stuff I'm researching beside.
So I can say that I have my priorities but still try to look around for the best possible player experience in the end!
Another little update is that I won the 3. place on a german "picture of the year" while I didn't even noticed because of the dayjob. It's a big motivation boost to constantly improve he artside of "The Untamed Wild"!

So what will happen next?
I will still try to development mostly silent. This seems to be the best way of making progress atm because it feels like I have to recover from this unwanted long break on the project.
Things like social medias will be on hold to, but if you wanna stay informed as much as possible or wanna ask me something, feel free to join the official discord-server of "The Untamed Wild"!
If you just wanna hold an eye on the little steps you are free to view into the trello-board.
But beware - it's written in my native language german and in first line is a help of organization for myself. I think it's some kind of compensation when I don't write that often updates on forums or twitter.
See you next time!