Hi Godot people :)
i'm trying to put multiplayer feature in my project. so far i can send positions of two playersand move two characters. i use enemy variables in my player script and vice versa. so when i run the game and connect to the server, everything is ok and i can move two players, but there is an error in debugger which says something like this:
Failed to get path from RPC: /root/PvP/1207631343
actually " /root/PvP/1207631343" is the enemy character which i use its variables in player script and i call it like:
onready var enemy = get_tree().get_root().get_node("/root/PvP/Player02")
now, how can i use the enemy id instead of "Player02" to fix this error?
thank you :)
(godot v3.0.6 - high level networking)