jekalinski I want to be able to write: if (var) jumping == false: (disable Input.isactionpressed("ui_up"):) Is there a specific term I need to use, because I can't seem to find any solution.
kryzmak As far as I know, it is not possible to switch on/off "Input". Why don't you check for jumping var after Input was given? if Input.is_action_pressed("ui_up") and jumping: player jumps