newmodels The effect I am trying to get is having the left part of an image go further away from the camera on the z axis, then move towards the camera on the z axis. Will this work, i will I only be moving the z cordinate, with nothing visual?
Calinou The Z property is only used for sorting nodes (think z-index in CSS, if you've done Web development). In other words, Godot does not attempt to emulate a 3D camera in 2D (but it is likely possible to implement that yourself).
newmodels No it cannot be done with the z-axis then. I will have to manually draw the frames if I decide to do this thing. Unless like you said, I do some modding.