Well that is confusing...
There is a property called "cell_size" that I can specify 16
I understand this is 16x16 cells that will represent a grid and cut the TILESET in pieces so we can use these pieces to build the TILEMAP.
Now the TILEMAP is the whole level (walls, ground ...) and the quadrant should divide this level in memory in chuncks to render the necessary pieces as the camera moves...
Is that wrong? Sorry this is confusing...
I am trying to understand this correctly because I want performance increase on my project.
Thanks