salvob14 I have a setup like this.... https://www.dropbox.com/s/y7u2a0srh3dgbo4/Screen%20Shot%202018-08-31%20at%2015.31.41.png?dl=0 I would like to have the group to the right mirrored respect to the the group to the left. I can reach this setting rect_scale to Vector2(-1,1) and setting properly the Pivot offset. But since it is inside a BoxContainer, Godot at runtime doesn't care about this setting.... Is there a way to put some sense into it and leave it mirrored? I will put an example project as an example. https://www.dropbox.com/s/im976ib4wo96yee/flip-bug.zip
Dschoonmaker I had this problem also, I think it's just because Godot automatically sets the scale of nodes inside containers. You could get around it if you coded the resizing code yourself.
TwistedTwigleg You can modify the min_size property, which should make the containers adapt to the Control node's size, though it will reposition all nodes in the container relative to the new size.