@leonardon said:
not sure that all makes sense.
I can implement the camera out of the player node and control it.
I don`t see difficulties in doing this but I see something not working properly in this engine and I am worried to have wasted 10 months.
I'm using GoDot for almost two months now, everything works fine on my end. I understand your frustration. I wasted 1 year with Game Maker, 1 by learning C# and 2 years with Unity3D only to ultimately end with GoDot.I understand how you feel, you lost some time, the only thing what you can't buy meanwhile it getting smaller and smaller. Sometimes, we, humans have to lost some time to realize what we really like and what not. GoDot 3 may be little weak now, but it is on same place where was Unity 3 or UnrealEngine 2. It will grow stronger, just be patient.
About your problem, this is wonder of open source. If you think something works wrong, clone, edit, commit, push. If you don't have skills with C/C++ (like me), just open new issue, be nice and polite and someone will help you for sure. 3.1 is just around corner and it will be most epic version ever, it will be shame if you leave us now. At least try to wait for stable of 3.1. Maybe, new version restore your faith in GoDot