Lets say I have Scene A running with several nodes in it, of course Scene B is inside of Scene A whith several nodes in it as well. How can I detect when the mouse enters or leaves the Panel node which is a child node of a child node of a child node of an instanced child node scene?
See the below Scene structure...
Scene A, Scene (root node with its own GD script)
----Node
----Scene B, instanced child scene of Scene A
------Hand1 (child node of instanced Scene B)
----------HBoxContainer (child node of child node Hand 1 of Instanced Scene B)
--------------Panel (child node of child node HBoxContainer of child node Hand1 of instanced Scene B, and panel has its own GD Script))