Hi there,

This is a common tool for 3D, there is lot of usages like terrain deform and paint, clothes weight paint, trees wind force paint, or models deformation without needing to use a modeler. This should be included in Godot and not as plugin because anyone making a 3D project will use it.

It is coming to Godot 3.2 ?

As with many FOSS projects, there's 1001 potential todo items to improve the product and not enough resources to get all of them done at once.

Now the resource issue is in much better shape now with the high number of Patreon contributors and the many volunteer devs, but we are not like Unity Tech. who can afford to throw as many developers as needed at an issue or at a request made by users (billions of dollars in revenue will allow that).

If enough people using Godot want vertex painting, the chance of someone contributing patches wanting the same thing will go up (and many patches do involve things the dev. desires to have as his game is worked on).

@Ace Dragon said: As with many FOSS projects, there's 1001 potential todo items to improve the product and not enough resources to get all of them done at once.

Now the resource issue is in much better shape now with the high number of Patreon contributors and the many volunteer devs, but we are not like Unity Tech. who can afford to throw as many developers as needed at an issue or at a request made by users (billions of dollars in revenue will allow that).

If enough people using Godot want vertex painting, the chance of someone contributing patches wanting the same thing will go up (and many patches do involve things the dev. desires to have as his game is worked on).

Vertex painter and a quick object placement brush both are part of fundation in a 3D editor, in Unreal 4 you'll use a lot those tools.

I'm not disputing how they would be useful, I would love to have those things.

I'm just saying it's not the topmost priority right now from the core team, but that can all change as it was a volunteer contributor who gave us Bullet Physics for starters. Last I checked, the priority for the core team is partly influenced by features that Patreon donors can vote on (as a perk for helping to fund the project).

@Ace Dragon said: I'm not disputing how they would be useful, I would love to have those things.

I'm just saying it's not the topmost priority right now from the core team, but that can all change as it was a volunteer contributor who gave us Bullet Physics for starters. Last I checked, the priority for the core team is partly influenced by features that Patreon donors can vote on (as a perk for helping to fund the project).

In UE4 i would not put hours placing lot of objects with mouse on a 3D level , when there is a brush objects tool to place them very quickly with options like rotation or height to ground variation or scaling. In Godot it would take days to get the same work done in some hour in UE4.

I agree critical bugs, physics work can be priority as well as editor usability. Those two tools are what Godot will need to get people work in a lot better way for 3D games.