Hello,
Could somebody suggests proper way to manage many text objects (with dynamic text) in 3D scene ?
Something like:
Or:
I understand I have to render formatted text to textures and then use some custom shaders to make effects, but it's not clear for me what is most straight and fast way to do this for 100 - 200 objects in 3D scene. Do I need to use external lib for this or Godot has built-in tools like formatted UI -> Texture drawing ?
Thank you.