Hello,
I've studied a lot of examples in Godot, I am impressed how it can simply game developer's live, anyway I am old fashion programmer and I like to know, how the tools which I use in my work are constructed.
I am just courius if there is a possibility to create custom components (like Node2D) from the scratch using GDScript. Let say base class would be Node class, then added CannvasItem to it, and so on. I was trying to create such simple project in Godot, by creating the Node class instance on the top of SceneTree and make some drawing using VisualSever singleton. Godot did not show any errors but without results on the screen.
Can somebody help me and create simple example/exercise project which can be used as a basis for such low level development trainings?