slapin Hi, all! I need to find exact mesh area which is clicked and get exact (close) UV coordinates of the click to modify shader data to change texture blending confiuration at that place. Any idea how to do this? Thanks!
TwistedTwigleg It appears currently there is no way to get UV coordinates from a raycast, but there is a issue on Github for it. You may be able to do something similar to this project though.