Hi,
I'm new to Godot and at the moment i work on a Houdini Exporter. When i Look in some Files and Youtube Videos i see some Examples about Instancing but i'm not sure whats the best way to create a optimized Instancing Setup.
First i was thinking to use a CSV File but i read that's not every where supported in Godot is this correct?
What i have seen i can use a json file format but i don't think it's a ideal format for instancing.
Whats the best setup for instance file that has 1'000 -100'000 Instances (Position, Rotation, Scale, Instance Object)?
thanks for your help.
Mandrake0