MagicLord Hi there, Many indies create plugins because they need tools to automate creation, plugins speed up their game content creation. Will Godot 3.1 get some better 3D plugin creation and management ?
Schuster I think, plugin management what is in Blender is great....I would something like that in the Godot....if it is possible. I personally do not use any plugins now but interesting and key plugins are being prepared like a Terrain plugin so they deserve better management. .....but I'm happy even for Godot what it is now....today I downloaded 3.1 and wow man...Great job.... I test it!