- Edited
(Screenshot for thumbnail purposes)
Hello everyone,
So this will be my first true game with Godot. I've always wanted to make a platformer and I've started to make some good progress in Godot in just about a week or so (when I've had free hours at home to work on it).
Here's a short video of what I've got working so far!
As you can see, the player can sometimes die while jumping on top of an enemy. I still need to modify the enemy's "death trigger" shape so that this doesn't happen.
Some of the animations are still a bit sloppy, but they are my first venture into using the AnimationPlayer node, so I'm still learning the ins-and-outs of it.
As for a story for this game, I haven't really come up with one yet. This level you see in the video is more of a proof-of-concept to myself right now, but it is the foundation upon which I will build the game. The story will be interesting, hopefully, just as soon as I can figure out one that I like!
Planned features:
- Bonus levels
- Skills/Experience levels
- Player can use XP/skill points to upgrade certain aspects (jumping height, movement speed, etc.,.)
- Different enemies require different methods to defeat them!
- Possibly some form of boss fights, though they will be very basic (or will they?)
- RPG-like quests/missions in some cases
This game will run on Windows, Linux, and macOS, provided I can get my old iMac back to working order!
Hopefully, I can have some form of demo out this year. I'll keep this topic updated whenever I have something nifty to show!