Do I understand it right when looking at the documentation, that I can sign my own ssl certificates and that will keep it secure? Is that for http only, or does it apply to the game networking, netpeer?
If not, can I create my own cryptography using a single key, and provide that key to client at connection time? So far godot is perfect for an MMO, but I am worried about security over the network. I am afraid the players could get hijacked. They could also get routed to an alien server.