@Calinou said:
@MagicLord said:
It says can't run the project , no main scene defined.
That's probably because you tried to run an export template instead of the editor. The editor should always make the project manager show up if no project is found in the current directory (you can force this behavior by passing --project-manager to the command line).
I added "--project-manager" to windows shortcut and it worked.
Should not Godot .exe try itself opening the project manager by default when it is launched ?