At first I thought I've done something wrong with my code.Then I tried some Godot 3 multiplayer demos,same Error.
Error message : Condition ' ofs >= p_packet_len ' is true. this message stacks every frame and the games stop syncing.
Godot version : 3.0.2
Serve and client running on same computer.
Not always happening.
Editor or exported makes no difference.
Any help would be appreciated