@GarromOrcShaman said:
Is there any call what is called after physics update ...
I do not think there is.
You can sort of get around this by making a node at the very bottom of your scene tree and then doing whatever you need to do after physics_update in that node’s physics_update function call. Though the phyics world will not have updated yet, so it will not be terribly helpful for post physics processing.
... or I should put it on git as feature request.
I’d say that has the best chance for it becoming a feature in the engine without having to do strange workarounds. Also, if there is function call after physics_update, the developers on Github will likely know about it and can point you in the right direction.
Will GoDot team care about my feature request despite I’m not patreon (yet) ?
The Godot team has been very helpful and kind with me, despite me not being a Patreon. Because most of Godot’s development is through volenteers, it may be that it takes awhile for the feature to be implemented. It may also be the that the development team decides against adding it, but if that’s the case they will (likely) tell you why they chose against implementing it.
From my personal experience, not being a Patreon has not changed how they have treated me as a contributor. :)
(Edit: Though it could be they don’t know I’m not a Patreon :D I doubt they track who is a Patreon on Github though, since it would be way more effort then it’s worth)