• 3D
  • 3D Viewport Grid Scale

Hi Team

This will be the most basic questions asked this month, but, what is the scale of the viewports 3D grid? I know its metric, but is one little square 1m? .1m, 10m? (The big square would be 10 times the little square). But without knowing the base scale I am scratching my head lol.

Thanks in advance

I think (and I could be wrong), it is half the scale as Blender (by default), as when I make a default cube, it snaps up perfectly with Godot's grid on every other step (in other words, two default grid snaps in Godot moves the cube one Blender cube length).

Unfortunately, it appears Blender's default unit is known as a 'blender unit', at least based on my searching. I have no idea on a real life equivalent scale, but with some testing you may be able to figure it out. The easiest way is to make cubes at certain scales (like 1m, 0.5m, 0.1m, 10m, etc) and see if they line up nicely with the grid.

Blenders default cube is 2-units-cubed, so blender unit in default scene setup = 1m and godot default unit should be same AFAIK. But it's been a while since I last even opened up godot since I've been bogged down by and busy with other things.

Looks like it the cube is a 2m x 2m cube, corresponding to a 2 x 2 grid in both Godot and Blender.

So in summery, in Godot, each small square is 1m and each major 10 x 10 square grid is 10m x 10m.

Thanks everyone for the help :smiley: