These guys have been around a while. They've got a number of courses on Udemy too. It's good for the community and for Godot.
https://godotengine.org/article/ben-tristem-gamedevtv-are-kickstarting-godot-course
-emo
These guys have been around a while. They've got a number of courses on Udemy too. It's good for the community and for Godot.
https://godotengine.org/article/ben-tristem-gamedevtv-are-kickstarting-godot-course
-emo
I'm really looking forward to this one. I'm currently in the middle of their blender course and really impressed so far.
@chrisbck said: I'm really looking forward to this one. I'm currently in the middle of their blender course and really impressed so far.
Yeah I've watched a lot of that course too. It's good.
I actually donated to the Kickstarter
-emo
I would encourage all of our forum users to go donate :smile: Even just a $13 (10 euro) donation gets you the course once it's finished...and any updates at that point. Which I think would cover any changes that come with Godot 3.1...etc. The campaign has 8 days left and still about $13,000 to go.
-emo
Totally agree with emo. This course will be a huge benefit for Godot, they are also going to release a course on importing 3D assets from Blender (including GLTF 2.0) that you will get free if you back this Kickstarter. If successful they plan to produce future Godot courses including one dedicated to shaders.
Tonight they are hosting a livestream with Juan Linietsky, details here: https://www.kickstarter.com/projects/bentristem/discovering-godot-learn-to-code-by-making-games/posts/2208769
"Visual scripting in VR" Try coding a complex game during many hours and we'll discuss later. In VR it would be unproductive to move and select things moving your arms in space, you'll get quickly tired with movements and VR vision trick , unlike a mouse and flat screen.
@MagicLord said: "Visual scripting in VR" Try coding a complex game during many hours and we'll discuss later. In VR it would be unproductive to move and select things moving your arms in space, you'll get quickly tired with movements and VR vision trick , unlike a mouse and flat screen.
@MagicLord did you mean to post this on this thread?
Seems out of place.
-emo
This doesn't mean people that don't tried and don't know how much effort is required to make a complex 3D game can't be great at teaching how to use Godot ;)
The kickstarter is now fully funded! Awesome news. Hopefully should start seeing their videos next month.
-emo