newmodels I ask this question because in unity3d, there is a way to include plugins of your own c++ libraries. It's even possible to import 3rd party plugins usch as raknet. Can this be done with godot, or would I need to compile from source some how?
Megalomaniak I believe that is the idea behind GDNative. :) Modules might be more extensive however they would require re-compile of godot.