MagicLord Hi there, I found a news about G3D open source 3D Engine, one of it's features is Parallel ray tracing. What is the difference with Godot Cone tracing ? https://casual-effects.com/g3d/www/index.html
Megalomaniak Talk about a blast from the past. I used to play around with that engine just a little about 8 to 10 years ago. Parallel ray tracing is exactly what the name implies. it's tracing rays and computing the resulting ray hits/intersections in parallel(say on a gpu). In this case its done for simulating light transport. https://sites.google.com/site/raytracingasaparallelproblem/ https://pdfs.semanticscholar.org/presentation/6bb4/6253bde91cef1eecbf9820f5ffa58fb5ee60.pdf https://arxiv.org/abs/1504.03151?context=cs
MagicLord @Megalomaniak said: Talk about a blast from the past. I used to play around with that engine just a little about 8 to 10 years ago. Parallel ray tracing is exactly what the name implies. it's tracing rays and computing the resulting ray hits/intersections in parallel(say on a gpu). In this case its done for simulating light transport. https://sites.google.com/site/raytracingasaparallelproblem/ https://pdfs.semanticscholar.org/presentation/6bb4/6253bde91cef1eecbf9820f5ffa58fb5ee60.pdf https://arxiv.org/abs/1504.03151?context=cs Could it be faster as cone tracing Godot uses and give same results ?
Megalomaniak Doubt it. Open blender and try cycles view port preview rendering. This could be a cut down version of that. So for ray tracing it might be 'fast' but cone tracing that godot uses is likely to be faster. Well, if properly optimized.
newmodels The reason we do things like ray tracing, is because the human mind is too weak to find a better way, than to trace it.