SoGaPit Have an old MMO/RPG Diablo like with source code in C++ 6.0 Worth a remake in GODOT? The Game is mostly complete, but needs to be updated to work in newer windows. Is GODOT a possibility to use old scripts and resources, or should i just scrap it?
Megalomaniak Probably a huge porting job. I definitely expect it to be easier to just refactor what you need to in your codebase as is. Better reasons for porting to godot would be for an example if you want the game to become mod-able and you want to use an engine with editors so moders could use an GUI editor for an example.