I thought I read somewhere that occlusion culling would be added to 3.1...or something along those lines, has anyone heard anything about it?
According to this tweet from Juan, it should be coming in Godot 3.1. I haven't heard anything recently about occlusion culling though. It looks like it's still on the todo list, so it'll happen eventually at least :smile:
also, why is this formatted like code? ... is it because I used 4 spaces?
I think four or more spaces are consider a code block. My hunch is that it's make copy pasting code easier, and also because it's rare you'd need to use four or more spaces in a row unless you are posting code.