- Edited
New update (version 0.13)
- -Graphics upgrade with GI probes instead of reflection probes
- -New eyecandy; Trees.
- -Level 4 fleshed out and ready to go. Introducing a new enemy type as well as buttons to pound.
- -Various issues resolved due to the new test level
- -Various logic optimizations
- -New background music that plays when the level is completed
- -New logic to help the player stay on moving platforms more easily
- -Various other tweaks I can't bring to mind at this moment.
Known Issues... 1. -The logic which allows the new enemy to turn to you and attack is a little janky at the moment due to an issue with Godot, the report has been filed and confirmed and the 3.1 milestone is set. Hopefully it means it gets fixed.
--- Todo... 1. -I just remembered you can't turn GI Probes off in the main menu yet, I have an idea that would mean the reflection probe lighting method is used if GI probes are turned off). I used the lower quality tracing so it should be plenty fast on mid-range GPU's going up. 2. -There is still no saving station as in the original version of the game. I hope to get that done when level 5 (which will also be the first boss level) is complete.