godot 3.0.2
produces this error when tries to build on phone
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_SKProduct", referenced from:
l_OBJC_$_CATEGORY_SKProduct_$_LocalizedPrice in ios.a(in_app_store.iphone.opt.debug.arm64.o)
"_OBJC_CLASS_$_SKPayment", referenced from:
objc-class-ref in ios.a(in_app_store.iphone.opt.debug.arm64.o)
"_OBJC_CLASS_$_SKPaymentQueue", referenced from:
objc-class-ref in ios.a(in_app_store.iphone.opt.debug.arm64.o)
"_OBJC_CLASS_$_SKProductsRequest", referenced from:
objc-class-ref in ios.a(in_app_store.iphone.opt.debug.arm64.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
````
the build works fine in a blank projects with no scenes, produces error when added a scene