I know godot can allow a GDScript to be put on it's own thread. But what about nodes. am I able to tell godot that I want node (gameObject) to be put on certain a certain thread?
I want to be able to spread the nodes out on the cpu cores from one program. Other wise I might need more than one godot program running at one time, connected to each other through local network.
Does godot support headless configuration?