I had the idea to follow the tutorials at unity3D for unity3D, but use godot for the lessons. Does anyone think this can be done? Is there some reason I would fail?

I cannot imagine any reason why not. Most everything done in Unity can be done with Godot, just perhaps with a bit more work. Unity has several functions that make things easier, but with a little work you can write the same functions in Godot.

Some tutorials could require editing the source code (like getting a UV position from a collider) but for most cases I highly doubt you'd ever need to use anything but GDScript/C# if you wanted to.

Excellent! I will give this a try in the near future. Right now I am focusing on digital painting, specifically human anatomy.

6 days later

Hey,

actually i try to translate a nice bge tutorial into godot...but an existancial feature is - like in my other post desrciped - to know where i can play animation frame-exactly by calling the frame-value...in bge its very easy to do it, but in godot, i dont know - so its hard to following this nice bge tutorial.

but the idea is great.

Nice evening Neo