Hi everyone. Is in GoDot any way how to freeze execution of specific function and resume it after time or when boolean becomes true ? I already know about Timers but I see very inelegant to have 40+ times under single node. Even alternative for Unity's Invoke() will be very useful. Thanks ps. I know i was asked before but it was long time and I'm asking for actual information about latest stable release. -Garrom
Alternative to Unity's coroutines ?
GDscript has Coroutines too. http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/gdscript_basics.html#coroutines
5 years later
Megalomaniak added the Godot Help tag .