I had to search up what handiness means in 3D. Interesting stuff! I never really thought about it.
I cannot say for sure, but I’m fairly certain Godot is “right-handed”, where the X axis points to the right. When making 3D characters, I’ve found you need to use the character’s local X axis for going right, which makes me think it’s likely that Godot uses a “right-handed” coordinate system.
There’s an interesting StackOverflow post here about whether OpenGL is “right-handed” or “left handed”. Since Godot uses OpenGL (until Vulkin is added), it may provide some insight? I don’t really know enough about graphics programming to understand some of the material in the StackOverflow post. According to what I’ve read, OpenGL uses a “right-handed” coordinate system in object and world space, while view space is “left-handed”.
I’m not sure how you can check Godot’s handieness. You can probably look through the source code and find out, but I have no idea where would be the best place to start looking, nor what to look for.