thanks for comment :)
@MagicLord said:
This is a background sky image,
Yes, my video covers a way to made a Godot 3.0.2 PanoramaSky. Godot 2.x supports only cubemaps.
I did not imported either 3D model in Godot 3.0.2
I use only Blender to render a 3D scene in a 360° image that can be load as PanoramaSky for Godot.
it doesn't look like a 3D backgrounds with models.
What do you mean exactly?
In a 3D game usually you have your 3D game scene where some 3D models represent the world like buildings, roads, walls .. .. other models are your characters.
And a sky ...
In my video I cover only the sky part, that in Godot is called PanoramaSky
Technically there are 3D models (from blender) rendered to the background in Godot ;)
This technique is useful when you need to match the art style of your 3D game models with the background and you want to fake infinite horizon like in an open world game.
Im my video I used buildings but other scenarios can be mountains, trees ...
Did you tested it in Godot 3 ? The video doesn't cover that part.
:/ at the start of the video... precisely at time 0.18 there is this screen:

sorry if in this screen I did not specify it is Godot 3.0.2

however, if you have any suggestions I'm listening :)