Vale-git Hi, I deleted this question because the answer is wrong. And I cannot argue with an admin :) Thank you.
Megalomaniak http://docs.godotengine.org/en/3.0/classes/class_editorplugin.html http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/making_plugins.html http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/making_plugins.html#a-custom-node Sometimes you want a certain behavior in many nodes. Maybe a custom scene or control that can be reused. Instancing is helpful in a lot of cases but sometimes it can be cumbersome, especially if you’re using it between many projects. A good solution to this is to make a plugin that adds a node with a custom behavior. To create a new node type, you can avail of the function add_custom_type() from the EditorPlugin class. This function can add new types to the editor, be it nodes or resources. But before you can create the type you need a script that will act as the logic for the type. While such script doesn’t need to have the tool keyword, it is interesting to use it so the user can see it acting on the editor.