Hi there, On the Godot download site we all can find the "better Collada exporter for Blender" and some time ago there was a title on the godot site which tells us why glTF is a good asset exchange and we all must push it, so it ca be the new standard format.
On the Khronos site i found the glTF 2.0 exporter for Blender and godot can work with this format. My Question is now, which format is better with godot?