...or i am using it in the wrong way:
func _ready():
if file_exists(filepath):
game_load()
in this code i get the error:
Invalid call. Nonexistent function 'file_exists' in base 'Node (mynode.gd)'.
...i will check if the file already exists, please load it...
Hi again and thank you again
Neo
file_exists(filepath) doesnt work?...
I think file_exists
is a function in File
, so you’d need something like this:
func _ready():
var temp_file = File.new()
if temp_file.file_exists(filepath):
game_load()
@TwistedTwigleg said: I think
file_exists
is a function inFile
, so you’d need something like this:
func _ready(): var temp_file = File.new() if temp_file.file_exists(filepath): game_load()
Again Thank you :) Neo