How much similarity is there in the mapping of gamepad/joypad buttons and axes in Godot across different brands of controller?
The engine doesn’t seem to abstract them perfectly as the single gamepad that I’ve tested so far in the first-party Joypads demo maps the d-pad and some buttons wrong for my gamepad (the Steeleseries Nimbus).
Is it on the roadmap to provide an interface for players to re-map controls? If not, is there a demo showing how best to implement such functionaity?