Hello dont take me wrong, im new and i dont know which words to use to search this.

Problem is that godot is only "rendering" or showing me very close objects, but i want to see objects which stay far away in my map scene

:Edit well i just used the "view" tag like in blender "clip" "start - end" properties... thanks

To make it clear: the problem was the far clipping plane for the editor was too close, causing far-away objects to not be rendered. You can extend the far clip's distance for the editor's viewport by going to View (next to Transform on the viewport toolbar) -> Settings -> View Z-Far: set this to a higher number as per your needs.

3 years later
2 years later