marty I can texture an object (ie. Albedo with Texture) just fine but once I do, I can't seem to find any options to adjust the texture's tiling, such as changing the number of iterations on U,V or rotating the placement.
MagicLord For rotation you need to create a specific shader. To scale or shift UV, in SpatialMaterial change UV1 settings to what you like. What do you need to rotate it ?
marty Fantastic! Thanks, ML! By rotate I was wondering if we could change the angle of the mapping. I guess we can't, which is ok since complex texturing is probably best done in Blender.