I'm setting up a viewport texture in Godot 3.0 and it seems to look fine in the editor (see first attached image).
But when I run my project, the texture does not render to its texture like it did in the editor (see second image).
And then, if I close Godot then re-open the project, the texture is no longer set in the inspector (see third image). If I reset it, it goes back to working in the editor but not when I run the project.
Any idea what could cause this?
