MagicLord Hi there, With Better Collada for Blender the animation is not working in Godot last release. What is the best way to get the same animations from Blender in Godot without issues ?
Megalomaniak What exporter/importer options did you use? Might help diagnose, also, if you can share the file, that would help further.
Megalomaniak For .blend files you can use pasteall.org its a site hosted by a well known blender user for the community. ;)
Schuster Hi, Try Apply Modifiers - off if you don't have n-gons on your model - Triangulate - off ( it's not necessary ) ....change mesh parenting type
MagicLord @Bishop said: Hi, Try Apply Modifiers - off if you don't have n-gons on your model - Triangulate - off ( it's not necessary ) ....change mesh parenting type I turned "apply modifiers" off and it worked. Thanks.
Torttort What exporter/importer options did you use? Might help diagnose, also, if you can share the file, that would help further. At export it is necessary to choose the default form of armature (right after creation of armature in a blender to create keys with a default form of bones)