I need simple outline glow for my planet sphere with texture, just started working with shaders, but dont know where to start :)

Sure :) i have a 3D textured sphere. I want to create shader for simple glow around it. How i can make it?

So not an outline then. Would have suggested using the grow method for that: http://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html#grow

Easiest solution for your atmosphere I can think of is to use another sphere encompassing the planetary body with a shader that offers only a semi-transparent/translucent rim shading and also makes use of the specular/reflection components. Might even get away with just using the SpatialMaterial.

5 years later