• Resources
  • DragonBones runtime now available for Godot 2.1.4

#GodotEngine just got a #DragonBones module: https://github.com/sanja-sa/gddragonbones

Apart of @dragonbonesteam 's editor, @ndee85 's #b3d addon #coatools can export to dragonbones.

Has anyone succeeded in compiling it? I am having trouble on windows 10: https://github.com/sanja-sa/gddragonbones/issues/1

Get Dragonbones animation editor from: http://www.dragonbones.com/en/index.html

Its completely free and it is on par with spine2d in terms of features!

This is a strange, it's mentioned it's free and open source, but you must register to use Save, and Export make it crash.

It would be good if it is included in the official build.

@lorik_f9 said: It would be good if it is included in the official build.

It would be better if Godot would make their own features in the actual editor : Mesh and FFD, IK , Onion display.

Juan aka @reduz will never allow including it. Yes it would be better if godot had its own, but has there been a single line of code written towards that? The dragonbones runtime is production ready now

2 years later

Useful information of the dragon bones plugin state at 2020:

Forks:

To compile with godot 2.0 to 3.0 use the original repo: https://github.com/sanja-sa/gddragonbones ( needed to compile 2.0 ) To compile with godot 3.1 to 4.0 before vulkan merge you can use this repo: https://github.com/Ranoller/gddragonbones To compile with godot 3.1 to 4.0 after vulkan merge use: https://github.com/mauville-technologies/godot-dragonbones (current maintained repo)

Sorry about re-up the topic, is hardly indexed and can be useful to godot - dragon bones users now.

No problem, there aren't strictly speaking any rules against topic resurrection. At least it was for a productive reason. ;)