Hello everybody,
I'm a newbie with Godot, so I'm just testing version 3rc2 for Android for future projects.
So I have a problem running a very simple app on Android.
I followed the official guide about installing everything needed for compiling an Android project.
The only think I did different was creating a debug.keystore, called debug.keystore2, as the other file was impossible to overwrite.
I created a very simple scene as you can see in the image: spatial/camera/meshinstance done.
Display size: 1280x720 as my mobile, Samsung Note 2, can display.
Everything is exported and installed on my mobile, but when I launched, it crashes with the following message: "Unfortunately, <name> has stopped".
What did I do wrong? How can I debug/understand what's going on when exporting from Godot and when running/crashing on mobile?
Thank you in advance.
