I´ve tested the new Godot 3.0 Build. Imported the export template. I was curios how big the sizes are, when publishing to specific platforms. Especially interested in webGL & Android (i like very very small builds). So, without anything big inside my scene, i exported it just for fun to:
- Android
- webGL
And both take about of min. 20mb space !!! I ask myself, why they are so big, without anything special inside the scene ??? So, can anyone replicate this (just a empty scene, or put 1x cube inside) and confirm the build file-sizes ? Thanks